#ifndef _GAMECONFIG_H_
#define _GAMECONFIG_H_

#include "gameDefine.h"
#include "GameCreature.h"

class GameConfig : public baseSingle< GameConfig >
{
public:

	GameConfig();
	~GameConfig()
	{

	}

	fvoid			init( const fbyte* path );

	MapPos			LoginMapPos;
	CreatureData	GuestData;

protected:
private:
};


extern GameConfig* gGameConfig;

#endif

